using System;
using Server;

namespace Server.Items
{
	[Flipable]
	public class Futon : Item
	{
		[Constructable]
		public Futon() : base( Utility.RandomDouble() > 0.5 ? 0x295C : 0x295E )
		{
		}

		public Futon( Serial serial ) : base( serial )
		{
		}

		public void Flip()
		{
			switch ( ItemID )
			{
				case 0x295C: ItemID = 0x295D; break;
				case 0x295E: ItemID = 0x295F; break;

				case 0x295D: ItemID = 0x295C; break;
				case 0x295F: ItemID = 0x295E; break;
			}
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}
}
